AI Insights · Timothy · October 2023
Top 5 Cartoon Fantasy Games on Android in Ghana - Q3 2023
Discover the performance of the top 5 cartoon fantasy games on Android in Ghana during Q3 2023, based on weekly downloads, revenue, and active users.
The third quarter of 2023 showcased interesting trends among the top cartoon fantasy games on the Android platform in Ghana. Here's a closer look at the performance of these games, based on data from Sensor Tower.
Candy Crush Saga experienced fluctuations in weekly revenue, peaking at around $918 in mid-July and dipping to approximately $595 in mid-September. Weekly downloads saw a downward trend from 6.4K at the end of June to about 4.1K by mid-September, before rebounding to 5.3K in the final week of the quarter. The game maintained a strong user base, with weekly active users hovering around 186K, despite a slight dip to 174.5K in mid-September.
Beach Buggy Racing showed an interesting trend in weekly downloads, starting at 4.8K in late June, and peaking at 9.3K in mid-September. Revenue remained modest, with the highest weekly revenue of $30 in mid-August. The game saw an increase in weekly active users, starting from 43.9K in late June and reaching a peak of 53K in mid-September, before slightly decreasing to 47.8K by the end of the quarter.
My Talking Angela had a steady climb in weekly downloads, from 4.5K in late June to a peak of nearly 6K in the last week of September. Revenue figures showed minor fluctuations, with a peak of $16 in mid-September. Weekly active users saw an overall upward trend, growing from 78.7K at the end of June to 80K by the end of the quarter.
My Talking Angela 2 displayed a significant surge in weekly downloads mid-quarter, reaching 6.3K in late August before stabilizing around 4.1K by the end of September. The game's weekly revenue peaked at $14 in late July. Active users saw a notable increase, peaking at 34.4K in late August before settling at 32.4K by the end of the quarter.
Killer Bean Unleashed witnessed a decline in downloads from 7.3K in late June to a low of 2.3K in late July, before stabilizing around 3K towards the end of the quarter. Revenue remained relatively consistent, with weekly figures hovering around $9. The game's active user base showed a gradual increase from 13.6K in late June to 6.7K by the end of September.
For more insights and detailed data, visit Sensor Tower.